Whats New?

My most recently finished pieces

Meowl!
Brian Twohig

A playful gameplay track made for the platformer game Meowl’s bad day that was submitted to the 72 hour long Lame Jam 62. I made this alongside gustavowbu and birdyowl, although it seems I didn’t make it into the credits page for this one (72 hour jams are a whirlwind).

Wattle's Big Boss
Brian Twohig

The second and climactic track to Wattles’ Adventure, being that this jam was a week long one we had a little bit more time to flesh out some music for this project.

Dark Ambience
Brian Twohig

A dark and grungy ambient music track I put together in a couple days while playing around and exploring some ideas for different kinds of lower energy ambient music.

Selected Works

Some of my personal favorite picks

Vacationing (Freetime Theme)
Brian Twohig

An ambient background track for a horror virtual novel I worked on as part of a game jam team. This was used at the start of the game before the horror kicks in, but I always come back to it as one of my favorite tracks from the project.

Want to hear more?

You can check out my full catalog of music here. All of my music is made to loop seamlessly to support a game setting, although for some of the tracks displayed here I added a fade out at the end to make it sounds nicer for the website.

When Pigs Fly (Main Theme)
Brian Twohig

A playful main theme I made for a pig-inspired arcade style space shooter. I drew a lot of inspiration from the main theme to Super Mario Galaxy for this one.

Brian Twohig

Orchestral composer creating immersive music for characters, worlds, and story-driven games.

Hi there! I’m Brian, a mostly orchestral composer who focuses on character-driven, atmospheric music. From emotional dialogue scenes to distinct character themes and immersive environments, I work hard to make sure my music fits the context and narrative of the setting it’s being made for.

‍ ‍ I’ve done work on several different indie games and game jam projects, Including doing the full soundtrack for an upcoming fantasy adventure virtual novel game. My tracks are also almost always made to be loop-ready for seamless integration into a gameplay setting.

Wattle's Big Adventure
Brian Twohig

Another playful gameplay loop track for another playful platformer, made with the same team from Meowl’s bad day. This one was called Wattles’ Very Serious Carnival Adventure, and was a submission to the recent Very Serious Juniper Dev Game Jam.

Drawn Out Battle (basic combat music)
Brian Twohig

This was a track made for a programmer met through discord who was exploring ideas for a Slay the Spire style game he hopes to create someday. The project has not truly gotten underway and this was made to sort of explore some concepts of what he might want for his game.

Light Ambience
Brian Twohig

Made in the same timeframe as its’ darker counterpart, with the same intention of putting together some simpler ambient tracks.

Nalaris - Theme of the Triclops
Brian Twohig

A character theme made for the upcoming virtual novel game Nalaris : Night of Clashing Souls which I made the full soundtrack for. In case it isn’t obvious, I really enjoy string instruments.

Need music for your project?

Whatever you need, be it a quick intro tune, some background music, or a full soundtrack, I can compose for a wide variety of settings and genres. I’d love to learn about your project and help you bring your vision to life!

The Foreboding Castle
Brian Twohig

A setting/world building track made for the weekly note jam hosted over at itch.io. The theme of this week was “foreboding castle”, and I think leaning into the brass instruments for this paid off well.

Nalaris - Preparing for the Battle Ahead
Brian Twohig

Another track from Nalaris, this one is meant to support a scene where the protagonist’s group realizes the difficult battle that lies ahead of them.

Fantasy Theme Trailer
Brian Twohig

A bit of an older track I made during my time in Jason Graves’ Music Composition for Games Course. The idea was to write music for an imaginary game trailer for a genre of our choosing. I went with a mystical/magical fantasy themed game. This was one of the first “video game” tracks I made that I was truly proud of.